Friday, August 4, 2006

Beautiful Spotsin Reno, Nv

, johnny johnny johnny


Yep, last night I went to see Pirates of the Caribbean 2: Dead Man's Chest, which has rocked the box office to its French release on August 2 ^ ^
Pirates of carraibes 2, the new venture self-cleansing of Gore Verbinski starring Johnny Depp, Keira Knightley and Orlando Bloom took up a new record of U.S. box office: a steady stream of spectators crowded to hatch. USA, Pirates of the Caribbean 2 holds the record for entries at its theatrical release, the record of entries in the first weekend the movie the fastest to reach $ 100 million in revenue, the fastest movie to reach 200 million $ revenue, the fastest movie to reach $ 300 million of revenue! and is still in theaters!
Now to the part that interests me: the special effects
The 1,100 visual effects created to fill the treasure chest of Buena Vista are among the reasons for the success of this sequel. Only a few were created by ILM (Industry of Light and Magic, George Lucas's studio, home I work one day ... maybe ^ ^) supervised by John Knoll (you probably already know Thomas Knoll with photoshop ^ ^ since his name first appears in the credits, guess why ...)
digital matte paintings were recreated and transformed a Turkish prison island Dominica (queuniqueunique) by Cannibal Island. As the Black Pearl, it was sometimes real, sometimes it was a model built by ILM, and sometimes in CG (computer generated).
In some scenes, the Flying Dutchman dives under the sea with a crew of all-digital
^ ^ But the effect The most striking is the CG Davy Jones, who has under him a crew of sailors digital undead half-man half-seafood (scary huh?)
13 modelers (led by Geoff Campbell) is 18 characters recreated digital and 32 variations, plus the Kraken (the Krayken or Kroken), pirate ships, double digital actors and a monkey CG. Apart from "Bootstrap Bill", the crew was in full CG.
To create these characters, modelers have been working directly from Maya photorealistic illustrations by Aaron McBride , with the source of the scans of "giants" playing the key players to get Subdivisions with suitable proportions. They also worked on scanning the faces of the actors with the system owner CloneCam ILM.
I spent the rest I do not control and I'm too lazy to translate, the article comes from CGSociety and is a pure gem! Please
not really have a look

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